Monday, September 17, 2007

With Out Fail

Why, why WHY?! Why do game makers do this? Is there some unwritten goddamn rule that says no one can make a game all the way through to completion with out having one extremely shitty and obnoxious mission? Seriously this shit pisses me off.

I am playing BioShock. It is one of the best games I have ever played. It has quickly moved into my top 5 games of all time. That said, I am severely disappointed with the current mission I am in the midst of. I am going to say this slowly, so everyone can read:

I. Hate. Escort. Missions

Was that clear? Do I need to repeat myself? Cause I will if you need me to.

What drives a game designer, especially one who made a rock solid game for - thus far - 12 hours, to attach something weak to you that you need to protect for a certain amount of time and or distance? It’s bullshit. And it turns me right off of a game.

I really enjoyed Command And Conquer on the 360. But I reached a point where I had to escort some people somewhere and just got hung up and never went back. Same thing happened with the Rogue Squadron games on the GameCube. You’d be shooting stuff, and then all of a sudden you have to escort the slowest moving convoy in the history of the world across some desert. That sucks, nobody wants to do that.

Too many games fall victim to this nefarious trap. If I was running a game studio I would place signs on everyone’s computer and in the break room that said NO ESCORT MISSIONS.

Ugh. Back into the breach.

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